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I really like the tactile nature of this game, as well as the aesthetic. My inner child cowers at the thought of mixing different play-doh colors when you defeat enemies (my mother always told me not to.)

I am curious to know how you achieved your playdoh-with-3bit-lighting look?

Maybe making the text larger may help, I had to zoom in to read it. But I understand you have size constraints.

If you get a chance, could you check out one of my jam projects and tell me what you think? Thank you, and good luck!

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Thank you for the question.

My phone has a lasso tool that I use to remove the background and  make  it a transparent PNG

Afterwards, I moved it on to my PC to use gimp. In gimp, I first go to filter then blur then pixelize and make it 4-bit.

After that, I go to colours and use colourize to give colour because I only used a big piece of white plasticine I have for all the art in the game (except the artifacts) .

Then I play around with posterize to finish it. 

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This sounds like a fantastic time at the table! A lot of unique twists in there. I love the plastecine text bubbles/boxes. I actually have some plastecine and really want to get it to the table!

[Little nitpicky things: There's a typo in the main text, where the game's title is spelled wrong. The text box background could be lighter for dark text or darker and the text set in white.
It's a bit hard too read in places...]
Good work!

Please also check out my submissions to the One-Page RPG Jam: Boar HunterGrowing TogetherDrawn to land

Thank you for checking out our game! We are still working on the other side of the page so we will hopefully fix this issues soon. It's nice to see someone who's more experienced in making ttrpgs looking at our game.